EDUCATIONAL SOFTWARE
Primary purpose
Educational software is computer software, the primary purpose of which is teaching or self-learning.
Specific educational purposes
There are highly specific software, including:
· teacher tools and classroom management software
· Driving test software
· Language learning software (KVerbos or English in a Flash, or more complete solutions like LanguageBox for example)
· Mind Mapping Software such as MindGenius which provides a focal point for discussion, helps make classes more interactive, and assists students with studying, essays and projects.
· Software for enabling simulated dissection of human and animal bodies (used in medical and veterinary college courses)[4]
· Medical and healthcare educational software
· Apps or applications (Gojimo for example) created for educational purposes that are installed on mobile devices and provide information on a specific subject.
GeoGebra
GeoGebra is interactive mathematics software for learning and teaching mathematics and science from primary school up to university level. GeoGebra is an interactive geometry, algebra, statistics and calculus application, intended for learning and teaching mathematics. GeoGebra is available on multiple platforms with its desktop applications forWindows, Mac OS and Linux, with its tablet apps for Android, iPad and Windows, and with its web application based on HTML5technology.
Its creator Markus Hohenwarter,[2] started the project in 2001 at the University of Salzburg, After a successful Kickstarter campaign, GeoGebra expanded their offerings to include an iPad, an Android and a Windows Store app version.[3]
In geogebra Constructions can be made with points, vectors, segments, lines, polygons, conic sections, inequalities, implicit polynomials and functions. All of them can be changed dynamically afterwards. Elements can be entered and modified directly via mouse and touch, or through the Input Bar. GeoGebra has the ability to use variables for numbers, vectors and points, find derivatives and integrals of functions and has a full complement of commands like Root or Extremum. Teachers and students can use GeoGebra to make conjectures and to understand how to prove geometric theorems.
ITS MAIN FEATURES ARE:
· Built-in statistic and calculus tools
Stellarium
Stellarium is a free software planetarium, licensed under the terms of the GNU General Public License, available for Linux,Windows, and Mac OS X. It uses OpenGL to render a realistic projection of the night sky in real time.
Stellarium was developed by the French programmer Fabien Chéreau, who launched the project in the summer of 2001.
In December 2011, Stellarium was added as one of the "featured applications" in the Ubuntu Software Center.[4]
Features
1. Sky feature
· Extra catalogues with more than 210 million stars
· Constellations from ten cultures
· Realistic atmosphere, sunrise and sunset
· Ability to display stars and other celestial objects as seen from reference points other than the Earth (e.g. Saturn, Phobos, comet C/2006 P1 (McNaught) or any other object defined in ssystem.ini)
2. Interface
· Zoom
· Time control
· Multilingual interface
· Scripting to record and playback shows
· Spheric mirror projection for personal domes
· Graphical interface and extensive keyboard control
· Telescope control
3. Visualization
· Equatorial and azimuthal grids
· Star twinkling
· Shooting stars
· Eclipse simulation
· Skinnable landscapes
· Spherical panorama projection
4. customizability
· Deep sky objects, landscapes, constellation images, scripts etc. can be added.
Education implications
We use Stellarium to teach children in the range of 9 till 10 years. Also we show the kids where the planets are in the night. They use Stellarium to explore all kinds of constellations and position of deep sky objects and planets. The kids can navigate on their own and explore the features of Stellarium with no big help. It has a nice low admission and they can have a lot of fun and collect a huge amount of knowledge. Stellarium is also good to show them the movement of the sun, planets and stars during a day, month or year.
Co-developer of the Stellarium software, Digitalis Education, has prepared a series of lesson plans for teaching astronomy.
§ Moving Right Along is an introduction to Earth's rotation and revolution and how those movements affect our view of the sky.
§ Sky Stories introduces students to the pictures and stories of some Greco-Roman constellations, as well as reasons why constellations were created.
§ What's Up? explores what we can see in the sky (stars, planets, the moon) and differences between those objects.
§ Planets explores the differences between stars and planets, how we can recognize a planet in the night sky, and planetary motion (prograde and retrograde).
§ Star Quest introduces some Greco-Roman constellations; students also learn to use star maps to find the pictures in the sky.
§ StellarLunar explores stars, constellations, and the phases of the moon. Students learn what causes the phases and the name of each phase as they model the earth, moon, and sun system.
§ Moons of the Solar System explores differences between planets and moons, and introduces students to major moons of the solar system.
§ Stellar Navigation , written for the northern hemisphere, introduces students to the idea of navigating by the stars. Students learn to use stars to determine latitude and compass points, and observe how our location on Earth affects our view of the sky.
§ Solstice and Equinox explores the relevance of solstices and equinoxes, including how they relate to the seasons we experience.
§ World in Motion explores what is in motion in our solar system, that Earth's movements give us the day and the year, that gravity keeps planets in orbit around the sun and the moon in orbit around the earth, how to recognize a planet in the night sky, and prograde and retrograde planetary motion.
§ Mars (RTF) explores how to recognize the Red Planet in the sky, what makes Mars interesting, and past and future exploration missions to this planet.
§ Astrology: Fact or Fiction debunks astrology, explores the differences between science and pseudoscience, introduces students to the ecliptic and precession, and explains how and why the zodiac signs were created.
§ How do we Know? explores how we know what we know about our universe by looking at developments in three major eras: Greco-Roman times, the 17th century, and the late 19th century to today.
§ Hubble Space Telescope explores why the Hubble Space Telescope is in space, as well as several discoveries it has made.
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